Bozz Studio、マルチプレイヤーゾンビFPS『Disbond』のフリーデモ版を「Steam Next Fest」に合わせてリリース

Bozz Studioは、マルチプレイヤーゾンビFPS『Disbond』のフリーデモ版を、「Steam Next Fest」に合わせて10月19日から26日まで配信すると発表した。本作は、感染をテーマにした対戦型のマルチプレイヤーゾンビシューターである。プレイヤーは全員が人間... つづき

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Disbond

  • 発売日近日登場
  • 開発Bozz Studio
  • 販売Bozz Studio
  • 言語🇯🇵 日本語対応

A PvP multiplayer zombie shooter. 2 game modes. 8 classes. One of you's already infected. You just don't know which one yet. Barricade, escape, retaliate.. Do what you must to survive and lead the scoreboard, but who can you truly trust? Because one bite turns you and the wrong turn bites you.

ゲーム説明

One of you is already infected. You just don't know which one yet.Disbond is a round-based multiplayer zombie shooter with a diverse range of maps.Everybody starts the round as a human. Twenty seconds in, one of them turns.Everyone who gets bitten turns next. So the longer the round runs, the fewer of you there are and the more of them.Two Game ModesSurvivalHumans team up and barricade against the zombies. Or break off from the group to survive solo or grenade plant them. Kill what comes and hold out until the round is over.EscapeHumans run for an objective at the far end of the map clearing obstacles, fighting through zombies, and holding key points along the way.Eight Playable ClassesHumans Gunman: Extra shooting damage and and ultimate that gives you an exclusive grenade launcher. Grenade Planter: Extra movement speed while knife is equipped, less fall damage while knife is equipped. Your ultimate allows you to dash. Architect: Props are 50% cheaper. Your ultimate enables you to place traps or disguise yourself as a prop. Exploder: You start the round with 4 grenades (instead of 1). Your grenades deal 50% extra damage. Your ultimate gives you 20 second sprint. Zombies Crawler: 2500 HP. Runs 10% faster than other zombies, jumps 1.5x higher and the ultimate allows him to dash. Smasher: 4000 HP. Experiences less knockback while being shot. His ultimate allows him to charge at the humans. Screecher: 2500 HP. His ultimate blinds everybody looking at him for 5 seconds. Demon: 3500 HP. Has double jump and his ultimate allows him to disguise himself as a survivor for 10 seconds, or "cheat death" becoming invisible right as he is about to die. Buy, Build, Barricade Press B: Humans buy weapons. Zombies can't. Every gun in your hands was paid for with a kill. Handguns: 9mm Pistol, Compact Pistol, Heavy Pistol, Revolver SMGs: 9mm SMG, .45 SMG, and Dual SMGs Shotguns: Pump Shotgun and Double Barrel Rifles: Assault Rifle, Battle Rifle, Machine Gun, Sniper Rifle, Heavy Sniper Flamethrower High explosive Grenade Freezing Grenade Anti-Gravity Grenade Press N: Both sides buy and spawn physics props. Humans stack them into barricades. Zombies use them to climb somewhere they were never supposed to reach. Props can be placed to gain strategic advantage as they allow you to fortify your barricade, or climb and reach places you were never meant to reach. Zombies Are Faster. Bullets Push Back.Zombies outrun you but your bullets knock them back. Headshots push them back harder! Movement Running, jumping, crouching, and crouch-jumping Prop-spawning to reach ledges and hidden spots no map designer intended Platforming routes across every map Map-specific traversal such as cannons that fire you across the level, teleports, elevators, ziplines Arsenal Pistols, rifles, SMGs and shotguns, plus specials: grenade launcher, flamethrower, and a knife for when it is already too late. Destruction, Physics and Gore Zombies come apart. Limbs are severed by the shots that kill them. Props break. So do parts of the map itself such as roads, pipes and structures whose destroyed-or-intact state is a real tactical decision. Anything that will not break still moves: shoot an indestructible prop and it goes where you shot it, which is occasionally exactly what you wanted. Multi-Kills and Sprees Both sides get their own kill ladders. Maps Every map is its own standalone biome, and they are as far apart as we could make them. Infected Town The Bunker The Final Stand The Black City The Underground Lab Night Terror Match Setup Up to 32 players per match, 5 minimum to start 30-minute matches made of rounds up to five minutes. Bots fill both sides when there are not enough players, so the round always runs Online multiplayer on dedicated servers Original Soundtrack Original score composed by Ivan Gerov. Skill Is the Whole Point There is no unlock that makes you better at Disbond. No levels, no progression grind, no weapon you have to farm for forty hours. Every round starts clean and the only thing you carry into it is what you actually learned. And there is a lot to learn. Reading a barricade before it fails. Grenade-planting zombies when they least expect it. Using knockback to hold a corridor two players should not be able to hold. Spawning a prop mid-chase to reach a ledge the horde cannot follow you onto.Languages: English
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