初期『Fallout』風シングルプレイRPG『Olympus 2249』発表。核戦争後アメリカのディーゼルパンク世界で自由きままに生きる

『Fallout 2』をベースにした大型MOD『Olympus 2207』の続編に。

つづき
記事を見る

Olympus 2249

  • 発売日近日登場
  • 開発Dieselship Studio
  • 販売Dieselship Studio

Olympus 2249 is an isometric post-apocalyptic cRPG set in brutal dieselpunk world, where your Karmic Type shapes dialogue, quests and story. Fight turn-based battles using positioning, environmental hazards and stamina-powered abilities, or solve problems without firing a shot.

ゲーム説明

Olympus 2249 is a single-player, turn-based cRPG set in a post-nuclear dieselpunk America.A journey through an atmospheric world packed with meaningful choices, branching dialogue, and brutal, bloody battles.CHOOSE WHO YOU ARE Your Karmic Type — one of five — shapes the entire playthrough.Start as a Moralist, an Asshole, or somewhere in between. People react to you differently. Dialogues change. Quests change. Opportunities change.And Karma shifts with your choices. The person who starts this story doesn't have to be the person who finishes it.FIGHT DIRTYCombat is turn-based. Take your time.Position yourself. Kick a fuel barrel toward an enemy and blow it up. Set oil spills ablaze. Use electricity, traps, and whatever else the battlefield hands you.Aim for arms, legs, or the head. Spend Stamina on special combat abilities.Hard fights are puzzles with more than one correct solution. Find yours.DON'T UNDERESTIMATE A CONVERSATIONNo endless lists of "Tell me about..." questions. Every conversation flows like a real one.You're free to say exactly what you want to say — and sometimes that's even the smart move. Just don't be surprised when it comes back to bite you: a faction that won't take you in, a quest you'll never be offered.PLAY WITH THE SYSTEMSYour "peaceful" specialization matters just as much — five to choose from, each unlocking new dialogue options and new ways to solve problems.Even in Early Access, the game gives you a deep toolbox to experiment with: crafting, stealth, desert storms that reshape the gameplay, hazardous environments like radiation and poison zones, a day/night cycle (NPCs have their own daily routines — and their own beds), an armor system, dismemberment, procedural enemy and loot generation for random encounters and raids, and much more.Quests are built around using those skills and systems, and rarely ask you to just kill someone. Even the simplest fetch quest is really an invitation to a small adventure.
▼ 続きを読む

Steamユーザーレビュー

レビューなし

当サイトではアフィリエイトプログラムを利用して商品を紹介しています。
FalloutRPG の他の記事をみる

関連性のありそうな記事