魔女狩りが横行する時代にわけありの薬草医となり,あらゆる手段を駆使して生き延びていく。物語重視のADV「我不是女巫」(I Am Not a Witch)発表

魔女狩りが横行する時代にわけありの薬草医となり,あらゆる手段を駆使して生き延びていく。物語重視のADV「我不是女巫」(I Am Not a Witch)発表

 中国のインディー開発スタジオPinkScytheは本日,PC向け新作「我不是女巫」(IAmNotaWitch)を発表した。本作は,魔女狩りが横行する時代を舞台に,薬草医の女性となって薬の調合や情報収集などを行いながら生き延びる,物語重視のアドベンチャーゲー... つづき

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我不是女巫

  • 発売日2027年
  • 開発PinkScythe
  • 販売PinkScythe

《I Am Not a Witch》is a narrative-driven adventure game. You play as a herbalist living under an assumed name, evading witch hunts. Every potion, piece of intelligence and favour you hold is a bargaining chip to buy another day of survival.

ゲーム説明

"A woman shall lead the witches and found a new nation."A witch hunt began with a falsified prophecy. In this age, anyone may be falsely accused of witchcraft and sent to the scaffold. And women like you, who spend all day locked in a room mixing different potions, are even more easily branded heretics.After fleeing the Royal College of Physicians, you hide in a remote village called Blackthorn Village and run a small apothecary shop, trying to live under an assumed name and stay far from the chaos.Yet that day has come. A pyre stands in the village square, lit once every seven days. To escape being burned as a witch, you will have your hands full.Four Factions• The Church of Aise | Believers of Aise. Followers can be found everywhere. For a lie to hold, all who know the truth must be silenced. • The Sisterhood | They understand prophecies and magic — and for this they are needed, feared, and burned. • The Scholastics | They heal the sick, teach people to read, and even teach non-human creatures literacy. • The Reformists | They rely on reason, driven by fame and gain. When the fires of revolution ignite, no one is spared."All men yearn to reshape the age, yet not all live to see the age remade."What You Will Do• Brew herbs to alter fate. More than twenty recipes. They can heal, or silence people forever. • Play the liar. Every word may be remembered; every silence will be interpreted. • Villagers each carry their own stories. Dozens of villagers with individual side quests. Those you aided or deceived will return on Judgment Day. • Gather intelligence and remove obstacles. Information is the only currency on this chessboard. • Decide who you are before Judgment Day arrives. A harmless village woman, a silent bystander, one who lights the fire for the witches — or the one who changes everything and builds your own utopia. • Multiple endings. Your stance, your bonds, every life you spare will be written into the final outcome.
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