25年前のFPSがベースの『Arma: Cold War Assault Remastered』、ゲームとエンジンのソースコードが公開

軍事FPS『Arma: Cold War Assault Remastered』のエンジンとゲーム部分のソースコード、GitHubで公開中コードはC++20に更新され、CMakeとClangでWindowsとLinuxの64bit版をビルドできるライセンスはGPL-3.0-or-laterに追加条項付き。アセットはGPLの対... つづき

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Arma: Cold War Assault Remastered

  • 発売日2011年8月8日
  • 開発Bohemia Interactive, Josef Šimánek (retro)
  • 販売Bohemia Interactive
  • 価格¥ 1,200

The genre-defining military sim that began as Operation Flashpoint (2001), now a modernized, 64-bit, cross-platform build for Windows and Linux, with its engine released as open source. Over 2 million copies sold. The Cold War battlefield of Everon and Nogova, remastered for today's hardware.

ゲーム説明

A 2001 classic, modernized, and now open sourceArma: Cold War Assault now runs on a modernized version of its original Poseidon engine: native 64-bit, Windows and Linux, support for ultrawide and high-refresh displays, full game-controller support, and a modern audio and networking stack, while it still plays exactly like the genre-defining original.The engine is now open sourceBohemia Interactive has released the engine and game source code under the GNU GPL v3.0-or-later, in the spirit of id Software's classic source releases. Anyone can study it, build it, port it, and create with it. Game data and assets remain under Bohemia's Arma Public License Share Alike (APL-SA).A free Demo is available on Steam if you want to try the engine before buying the full data and campaigns.The full engine source code is available on GitHub — search for BohemiaInteractive/cwrWhat's new in the Remastered engineWindows & Linux, 64-bit: native cross-platform build (Steam Deck / SteamOS friendly)Ultrawide & any resolution: aspect-correct field of view; borderless, windowed, or fullscreen; selectable refresh rate and V-SyncModern rendering: new OpenGL 3.3 renderer with crisp scalable (TrueType) fontsFull controller support: gamepad with deadzone/response tuning, plus fully rebindable keyboard, mouse and controller bindingsModern audio: OpenAL backend with integrated voice chat (VON)In-game mod manager: enable, order and download community mods from within the game (Bohemia's own catalog), no command line neededNew multiplayer back end: modern master server and in-game server browser (replacing the retired GameSpy service)Open toolchain for creators: bundled tools for PBO archives, models, terrain, textures, sound and config, plus a standalone scripting evaluator and a Blender import addonThe original gameBohemia Interactive's debut game, published by Codemasters as Operation Flashpoint in 2001, became a genre-defining combat military simulation and the No. 1 bestselling PC game around the world, winning many international awards, including "Game of the Year" and "Best Action Game". Over 2 million copies have been sold since its release.StorylineThe horrors of WWIII are imminent.There are clashes over the Malden Islands from dusk to dawn, and you are caught in between. You must use every resource in your arsenal to hold back the incoming darkness. Victor Troska came back to Nogovo, thinking the pain of war was buried in his past.But his dream lies broken now.His worst nightmare returns when military forces land near Nogovo.Key FeaturesCold War AssaultCommand a squad of fully equipped troopsOver 40 authentic vehicles and aircraftImmersive campaign and single missionsLAN/Internet multiplayVast 100km² battlezonesResistanceStory-driven 20-mission campaignNogova, the new 100km² islandNew vehicles, weapons and equipmentDetailed urban environmentsOpen source & moddingThe full engine and game source code is available under GNU GPL v3.0-or-later: fork it, build it, port it, or contribute back. Game assets remain under the Arma Public License Share Alike (APL-SA). Mods can be browsed and installed directly through the in-game mod manager, and a free Demo lets you try the remastered engine before buying.The full engine source code is available on GitHub - search for BohemiaInteractive/cwr
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