Bad Choices Loud Noises、ナラティブ・サイエンスフィクション・ホラー『Impermanence』を2027年リリースと発表

Bad Choices Loud NoisesとDuckosaurus Gamesは、6月6日、ナラティブ・サイエンスフィクション・ホラー『Impermanence』を発表した。本作はPC向けに開発中で、2027年の発売を予定している。本作は、音響操作で精神の残滓を紡ぐナラティブ・サイエンスフ... つづき

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Impermanence

  • 発売日2027年
  • 開発Bad Choices Loud Noises, Duckosaurus Games
  • 販売Duckosaurus Games, Bad Choices Loud Noises

A father. A condemned theatre. A son’s voice echoing from the beyond. Step into a narrative horror game about grief, obsession, and the act of holding on as a force older than grief pushes back.

ゲーム説明

The Orpheum theatre should have stayed abandoned.Instead, you return night after night — carrying boxes of toys, photographs, trophies, drawings, fragments of a life — rebuilding your son’s room beneath the theatre’s dead stage lights.You tell yourself it’s science. That you will fix it.Through sound, you begin pulling something back from the static. Tiny motes appear in the air. Echoes answer your voice.But something else is listening too.Impermanence is a first-person narrative horror experience about grief, obsession, and the act of refusing to let go. Transform a decaying concert hall into a shrine to memory. Use the principles of acoustic levitation to stabilize fragile fragments of presence. Hold on as a force older than grief pushes back.There are no weapons. No monsters waiting in the dark.Only the slow realization that the world is trying to correct what you’ve done.FEATURES·         Use acoustic levitation principles to attract and lock spirit fragments in place·         Build a shrine from a child's belongings — what you place, and where, determines what answers·         Fight entropy through light, sound, and the obsession of a father trying to right the ultimate wrong·         Psychological horror built on tension and emotional unease — no combat, no gore·         Multiple endings determined by how far you're willing to go — and what you're willing to lose to get there
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