3Dゲームエンジン「Leadwerks Game Engine」、バージョン5.1がリリース多数のライトやデカールを扱いやすくするためレンダリング方式が刷新。植生を描画する機能なども強化された旧世代のグラフィックボードでもゲームが動作するようにシステム要件が緩... つづき
3Dゲームエンジン「Leadwerks Game Engine 5.1」リリース。レンダラー刷新でライティング性能が強化、GPU要求スペック引き下げ、独自のアップスケーリング技術も導入
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Learn, Build, and Play with an all-new update that makes game development easier than ever. Dive into our video tutorials and learn everything you need to bring your ideas to life. Create with ease using our intuitive visual editor and Lua script. Publish your projects with a royalty-free license.
ゲーム説明
Leadwerks Game Engine 5 is an all-new version that makes game development easier than ever. Dive into our video tutorials and learn everything you need to bring your ideas to life. Create with ease using our intuitive visual editor and Lua script. When you're ready to publish, you keep 100% of your profits with our royalty-free license.Optimized by DefaultOur new multithreaded architecture prevents CPU bottlenecks, to provide order-of-magnitude faster performance under heavy rendering loads. Build with the confidence of having an optimized game engine that keeps up with your game as it grows.Advanced GraphicsAchieve AAA-quality visuals with PBR materials, customizable post-processing effects, hardware tessellation, and a clustered forward+ renderer with support for up to 32x MSAA.Built-in Level Design ToolsBuilt-in level design tools let you easily sketch out your game level right in the editor, with fine control over subdivision, bevels, and displacement. This makes it easy to build and playtest your game levels quickly, instead of switching back and forth between applications. It's got everything you need to build scenes, all in one place.Vertex Material PaintingAdd intricate details and visual interest by painting materials directly onto your level geometry. Seamless details applied across different surfaces tie the scene together and transform a collection of parts into a cohesive environment, allowing anyone to create beatiful game environments.Built-in Mesh Reduction ToolWe've added a powerful new mesh reduction tool that decimates complex geometry, for easy model optimization or LOD creation.Stochastic Vegetation SystemPopulate your outdoor scenes with dense, realistic foliage using our innovative vegetation system. It dynamically calculates instances each frame, allowing massive, detailed forests with fast performance and minimal memory usage.Fully Dynamic PathfindingOur navigation system supports one or multiple navigation meshes that automatically rebuild when objects in the scene move. This allows navigation agents to dynamically adjust their routes in response to changes in the environment, for smarter enemies and more immersive gameplay possibilities.Integrated Script EditorLua script integration offers rapid prototyping with an easy-to-learn language and hundreds of code examples. The built-in debugger lets you pause your game, step through code, and inspect every variable in real-time. For advanced users, C++ programming is also available with the Leadwerks Pro DLC.Visual Flowgraph for Advanced Game MechanicsThe flowgraph editor provides high-level control over sequences of events, and lets level designers easily set up in-game sequences of events, without writing code.Integrated Downloads ManagerDownload thousands of ready-to-use PBR materials, 3D models, skyboxes, and other assets directly within the editor. You can use our content in your game, or to just have fun kitbashing a new scene.Learn from a ProAre you stuck in "tutorial hell"? Our lessons are designed to provide the deep foundational knowledge you need to bring any type of game to life, with hours of video tutorials that guide you from total beginner to a capable game developer, one step at a time.Royalty-Free LicenseWhen you get Leadwerks, you can make any number of commercial games with our developer-friendly license. There's no royalties, no install fees, and no third-party licensing strings to worry about, so you get to keep 100% of your profits.GraphicsMulti-threaded rendering architectureClustered forward+ renderer with uniform lighting model and optional depth prepass Multi-display support PBR materials Load 3D models from glTF, OBJ, MDL, and FBX (using glTF converter) Image loading, saving, processing Vertex, pixel, geometry, and tessellation shaders Normal mapping with specular Customizable post-processing effects stack Crack-free hardware tessellation Environment probes Instanced rendering Real-time mesh modification Imposters EditorBuild-in level design tools using constructive solid geometryEdit level geometry in 2D and 3D viewportsCarve and hollow boolean operationsBuild-in mesh reduction tools to optimize models or generate LODsProgrammingIntegrated script editorEasy-to-code Lua API with over 800 commandsAuto-completionHover mouse to show command syntaxVisual flowgraph connects script functions to set up sequences of eventsAdvanced programmers can use C++ (requires Leadwerks Pro DLC) TerrainDynamically sculpt and paint terrain Cut holes in terrain Up to 256 material layers Terrain foliage system 3D ModelsLoad and save Khronos glTF files Load and save Wavefront OBJ files Convert FBX files to glTF and load Convert Collada files to glTF and load Build-in mesh reduction tools for optimizing models or generating LODs AnimationAnimated skinned characters Share skeletons across multiple characters Attach objects to bones Built-in animation transition and update system Hardware skinning Blend and transition animationsPhysicsFast and accurate asynchronous rigid body physics Constraints including hinge, ball, kinematic, plane, and sliding joints Motorized joints with limits Generate physics shapes Swept collision Raycasting with lines or spheres PathfindingNavmesh pathfinding Crowd avoidance and steering Navigation areas visible in editor Physics-based character controller Automatic AI following Sound3D sound spatialization Head-related transfer function (HRTF) Audio filters including distortion, flanging, echo, and EAX reverb effects Emit a sound from any entity Automatic channel management Skip to any time in sound GUIResolution-independent for any DPI Extensible widgets system Load SVG vector images Set widget and item image Change mouse cursor Custom color schemes stored in JSON files Supported File FormatsModel files can be loaded from and saved to glTF and OBJ format, or converted from FBX format.Textures can be loaded from DDS, PNG, JPG, BMP, TGA, PSD, and other image formats.Audio can be loaded from WAV, MP3, and OGG formats.ISPC Fast Texture Compression, including BC7 and BC6h pixel formats Zip package loading and savingSystemThread management, with mutexes and semaphores File I/O File system watcher Memory allocation and management String manipulation (split, search, conversion, etc.) Message boxes and file / folder requester Virtual RealitySteamVR integration with support for a variety of headsets Fast stereoscopic rendering Controller input and display Attach objects to hand controllers and headset Translation and rotation view offset Steamworks IntegrationAuthenticate application ownershipGet user info Leaderboards Stats and achievements Multiplayer lobbies Peer-to-peer networking
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